*****_TECHNICAL MACHINES_***** |
TM |
MOVE |
TYPE |
DESCRIPTIONS |
POWER |
ACCURACY |
PP |
RSE |
FR/LG |
TM 01 |
Focus Punch |
Fighting |
Focus Punch is a decreased priority move. The user of Focus Punch will charge up during the beginning of the turn it is executed, then attack at the end unless it is hit by another Pokémon's attack before launching its own; in which case it will lose its focus and be unable to attack that round. |
150 |
100 |
20 |
Route 115, Pickup(1% chance, lv 71-90) |
Silph Co. |
TM 02 |
Dragon Claw |
Dragon |
Dragon Claw inflicts damage and has no secondary effect. |
80 |
100 |
15 |
Meteor Falls |
Victory Road |
TM 03 |
Water Pulse |
Water |
Water Pulse inflicts damage, and has a 20% chance of confusing the target. |
60 |
100 |
20 |
Sootopolis Gym |
Cerulean Gym |
TM 04 |
Calm Mind |
Psychic |
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each. |
--- |
--- |
20 |
Mossdeep Gym |
Saffron Gym |
TM 05 |
Roar |
Normal |
Roar will force a switch with a randomly chosen Pokémon from the Trainer's party. |
--- |
100 |
20 |
Route 114 |
Route 4 |
TM 06 |
Toxic |
Poison |
Toxic badly poisons the target. |
--- |
85 |
10 |
Fiery Path |
Fuschia Gym |
TM 07 |
Hail |
Ice |
When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other weather effect. |
--- |
--- |
10 |
Shoal Cave |
Victory Road |
TM 08 |
Bulk up |
Fighting |
Bulk Up raises the user's Attack stat and Defense stat by one stage each. |
--- |
--- |
20 |
Dewford Gym |
Silph Co. |
TM 09 |
Bullet Seed |
Grass |
Bullet Seed does damage, hitting 2-5 times per use. |
10 |
100 |
30 |
Route 104 |
Mt. Moon |
TM 10 |
Hidden Power |
Normal |
Hidden Power inflicts damage using a type and base power determined by the user's IVs. |
--- |
100 |
15 |
Slateport / Fortree |
Pickup (5% chance) |
TM 11 |
Sunny Day |
Fire |
When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other weather effect. |
--- |
100 |
20 |
Scorched Slab |
Safari Zone |
TM 12 |
Taunt |
Dark |
Taunt causes the foe to only use attack moves. The effect lasts two turns or until the foe switches out. |
--- |
100 |
20 |
Trick House |
Rocket Hideout |
TM 13 |
Ice Beam |
Ice |
Ice Beam inflicts damage and has a 10% chance of freezing the target. |
95 |
100 |
10 |
Mauville/Abandoned Ship |
Celadon Game Corner |
TM 14 |
Blizzard |
Ice |
Blizzard does damage and has a 10% chance of freezing the target. |
12 |
85 |
5 |
Lilycove Dept. Store |
Pokémon Mansion |
TM 15 |
Hyper Beam |
Normal |
Hyper Beam inflicts damage. It will always recharge if it hits, even if the target is knocked out. |
150 |
90 |
5 |
Lilycove Dept. Store |
Celadon Department Store |
TM 16 |
Light Screen |
Psychic |
Light Screen will be in effect for 5 turns and will halve damage taken from special moves. |
--- |
--- |
30 |
Lilycove Dept. Store |
Celadon Department Store |
TM 17 |
Protect |
Normal |
Protects the user from all effects of moves that target it during the turn it is used, including damage. |
--- |
--- |
10 |
Lilycove Dept. Store |
Power Plant |
TM 18 |
Rain Dance |
Water |
When this move is used, a rainfall will start on the field which will last for five turns. This clears any other weather effect. |
--- |
--- |
5 |
Abandoned Ship |
Route 15 |
TM 19 |
Giga Drain |
Grass |
Giga Drain will inflict damage on the target and ½ of the damage dealt will be restored to the user as HP. |
60 |
100 |
5 |
Route 123 |
Celadon City |
TM 20 |
Safeguard |
Normal |
Safeguard prevents the user and its party from being affected by any status condition for five turns except those caused by special abilities, held items or self inflicted statuses. |
--- |
--- |
25 |
Lilycove Dept. Store |
Celadon Department Store |
TM 21 |
Frustration |
Normal |
Frustration inflicts damage and has no secondary effect. The base power of Frustration is dependant on the user's Happiness. The lower the user's Happiness is, the greater the base power of Frustration. |
--- |
100 |
20 |
Pacifidlog Town |
Rocket Hideout |
TM 22 |
Solarbeam |
Grass |
SolarBeam does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, SolarBeam will inflict damage. |
120 |
100 |
10 |
Safari Zone |
Pokémon Mansion |
TM 23 |
Iron Tail |
Steel |
Iron Tail inflicts damage and has a 10% chance of lowering the target's Defense stat by one stage. |
75 |
100 |
15 |
Meteor Falls |
Celadon Game Corner |
TM 24 |
Thunderbolt |
Electric |
Thunderbolt does damage and has a 10% chance of paralyzing the target. Thunderbolt can't paralyze a target that has a Substitute or already has a major status ailment. |
95 |
100 |
15 |
Mauville Game Corner/Gift from Wattson |
Celadon Game Corner |
TM 25 |
Thunder |
Electric |
Thunder has 100% accuracy when used during heavy rain, and has 50% accuracy if used during bright sunlight. It also has a 30% chance of paralyzing the target. It can hit a Pokémon during the semi-invulnerable turn of Fly. |
120 |
70 |
10 |
Lilycove Dept. Store |
Power Plant |
TM 26 |
Earthquake |
Ground |
Earthquake inflicts damage and has no secondary effects. Earthquake inflicts double damage if the target is in the underground (first turn) stage of Dig. |
100 |
100 |
10 |
Seafloor Cavern, Pickup(1% chance, lv 91-100) |
Viridian Gym |
TM 27 |
Return |
Normal |
Return inflicts damage and has no secondary effect. The base power of Return is dependent on the Happiness of the user. The greater the user's Happiness, the greater the base power. T |
--- |
100 |
20 |
Fallarbor/Pacifidlog Town |
Route 12 |
TM 28 |
Dig |
Ground |
On the turn that Dig is selected, the user will dig underground.On the following turn, Dig will do damage. |
60 |
100 |
10 |
Route 114 |
Cerulean City |
TM 29 |
Psychic |
Psychic |
Psychic does damage and has a 30% chance of lowering the target's Special Defense by one stage. |
90 |
100 |
10 |
Mauville Game Corner |
Saffron City |
TM 30 |
Shadow Ball |
Ghost |
Shadow Ball deals damage and has a 20% chance of lowering the target's Special Defense. |
80 |
100 |
15 |
Mt. Pyre |
Celadon Game Corner |
TM 31 |
Brick Break |
Fighting |
Brick Break removes Light Screen and Reflect and the effects they cause before inflicting damage. It will remove Light Screen and Reflect even if Brick Break misses or targets a Ghost-type Pokémon. |
75 |
100 |
15 |
Sootopolis City |
Celadon Department Store/S.S. Anne |
TM 32 |
Double Team |
Normal |
Double Team increases the user's evasion by one stage. Double Team will do nothing if the user's evasion has reached a stage of +6. |
--- |
--- |
15 |
Route 113/Mauville Game Corner |
Safari Zone |
TM 33 |
Reflect |
Psychic |
Reflect will be in effect for 5 turns and will halve damage taken from physical moves. |
--- |
--- |
20 |
Lilycove Department Store |
S.S. Anne/Celadon Department Store |
TM 34 |
Shock Wave |
Electric |
Shock Wave inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat. |
60 |
--- |
20 |
Mauville Gym |
Vermillion Gym |
TM 35 |
Flamethrower |
Normal |
Flamethrower does damage and has a 10% chance of burning the target. |
95 |
100 |
15 |
Mauville Game Corner |
|
TM 36 |
Sludge Bomb |
Poison |
Sludge Bomb inflicts damage and has a 30% chance of poisoning the target. |
90 |
100 |
10 |
Dewford Town |
Rocket Warehouse |
TM 37 |
Sandstorm |
Rock |
When this move is used a sandstorm will brew. This effect will last for 5 turns. While Sandstorm is in effect, all Pokémon who are not of the Steel-, Rock-, or Ground-types will be damaged 1/16 of their maximum HP at the end of each turn. |
--- |
--- |
10 |
Route 111 |
Victory Road |
TM 38 |
Fire Blast |
Fire |
Fire Blast inflicts damage and has a 10% chance of burning the target. |
120 |
85 |
5 |
Lilycove Department Store |
Cinnabar Gym/Silph. Co. |
TM 39 |
Rock Tomb |
Rock |
Rock Tomb does damage and lowers the opponent's speed one stage. |
50 |
80 |
10 |
Rustboro Gym |
Pewter Gym/Silph Co. |
TM 40 |
Aerial Ace |
Flying |
Aerial Ace inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat. |
60 |
--- |
20 |
Fortree Gym |
Route 9 |
TM 41 |
Torment |
Dark |
Torment prevents the target from using the same move twice in a row. If the target is using a Choice item or only knows one move, the target will be forced to use Struggle every second round. |
--- |
100 |
15 |
Slateport City |
Silph Co. |
TM 42 |
Facade |
Normal |
Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned. Burn's effect of lowering attack is still applied. |
70 |
100 |
20 |
Petalburg Gym |
Ruin Valley |
TM 43 |
Secret Power |
Normal |
Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment. |
70 |
100 |
20 |
Route 111/Slateport City |
Route 24/Celadon Department Store |
TM 44 |
Rest |
Psychic |
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching. |
--- |
--- |
20 |
Lilycove City, Pickup(1% chance, lv 51-70) |
Route 9 |
TM 45 |
Attract |
Normal |
If the target is the opposite gender of the Pokémon who launched the move, the target becomes infatuated. Pokémon of the same gender are not affected, along with genderless ones. |
--- |
100 |
15 |
Verdanturf Town |
Route 24/Celadon Department Store |
TM 46 |
Thief |
Dark |
Thief inflicts damage and then the user steals the target's held item. The item cannot be stolen if the user is already holding an item, if the target is not holding an item. |
40 |
100 |
10 |
Slateport City |
Mt. Moon |
TM 47 |
Steel Wing |
Steel |
Steel Wing inflicts damage and has a 10% chance of raising the user's Defense. |
70 |
90 |
25 |
Granite Cave |
Safari Zone |
TM 48 |
Skill Swap |
Psychic |
Skill Swap will exchange the abilities of the user and the target. Wonder Guard* and Multitype are the only abilities that cannot be Skill Swapped. |
--- |
100 |
10 |
Mt. Pyre |
Route 12 |
TM 49 |
Snatch |
Dark |
If the selected target uses a status move upon itself in the same turn Snatch was used, that effect will be received by the user of Snatch instead. |
--- |
100 |
20 |
S.S. Tidal |
Rocket Hideout |
TM 50 |
Overheat |
Fire |
Overheat deals damage, and lowers the user's Special Attack by two stages afterward. |
140 |
90 |
5 |
Lavaridge Gym |
Victory Road |