GENERATION III 

Here are the list of 3rd Generation's TM and HM, and their locations in both Hoenn and Kanto Regions.

*****_TECHNICAL MACHINES_*****
TM
MOVE
TYPE
DESCRIPTIONS
POWER
ACCURACY
PP
RSE
FR/LG
TM 01
Focus Punch
Fighting
Focus Punch is a decreased priority move. The user of Focus Punch will charge up during the beginning of the turn it is executed, then attack at the end unless it is hit by another Pokémon's attack before launching its own; in which case it will lose its focus and be unable to attack that round.
150
100
20
Route 115, Pickup(1% chance, lv 71-90)
Silph Co.
TM 02
Dragon Claw
Dragon
Dragon Claw inflicts damage and has no secondary effect.
80
100
15
Meteor Falls
Victory Road
TM 03
Water Pulse
Water
Water Pulse inflicts damage, and has a 20% chance of confusing the target.
60
100
20
Sootopolis Gym
Cerulean Gym
TM 04
Calm Mind
Psychic
Calm Mind raises the user's Special Attack and Special Defense stats by one stage each.
---
---
20
Mossdeep Gym
Saffron Gym
TM 05
Roar
Normal
Roar will force a switch with a randomly chosen Pokémon from the Trainer's party.
---
100
20
Route 114
Route 4
TM 06
Toxic
Poison
Toxic badly poisons the target.
---
85
10
Fiery Path
Fuschia Gym
TM 07
Hail
Ice
When Hail is used, a hailstorm will begin on the field. This effect will last for 5 turns. This clears any other weather effect.
---
---
10
Shoal Cave
Victory Road
TM 08
Bulk up
Fighting
Bulk Up raises the user's Attack stat and Defense stat by one stage each.
---
---
20
Dewford Gym
Silph Co.
TM 09
Bullet Seed
Grass
Bullet Seed does damage, hitting 2-5 times per use.
10
100
30
Route 104
Mt. Moon
TM 10
Hidden Power
Normal
Hidden Power inflicts damage using a type and base power determined by the user's IVs.
---
100
15
Slateport / Fortree
Pickup (5% chance)
TM 11
Sunny Day
Fire
When this move is used the sunlight will brighten on the field. This effect will last for 5 turns. This clears any other weather effect.
---
100
20
Scorched Slab
Safari Zone
TM 12
Taunt
Dark
Taunt causes the foe to only use attack moves. The effect lasts two turns or until the foe switches out.
---
100
20
Trick House
Rocket Hideout
TM 13
Ice Beam
Ice
Ice Beam inflicts damage and has a 10% chance of freezing the target.
95
100
10
Mauville/Abandoned Ship
Celadon Game Corner
TM 14
Blizzard
Ice
Blizzard does damage and has a 10% chance of freezing the target.
12
85
5
Lilycove Dept. Store
Pokémon Mansion
TM 15
Hyper Beam
Normal
Hyper Beam inflicts damage. It will always recharge if it hits, even if the target is knocked out.
150
90
5
Lilycove Dept. Store
Celadon Department Store
TM 16
Light Screen
Psychic
Light Screen will be in effect for 5 turns and will halve damage taken from special moves.
---
---
30
Lilycove Dept. Store
Celadon Department Store
TM 17
Protect
Normal
Protects the user from all effects of moves that target it during the turn it is used, including damage.
---
---
10
Lilycove Dept. Store
Power Plant
TM 18
Rain Dance
Water
When this move is used, a rainfall will start on the field which will last for five turns. This clears any other weather effect.
---
---
5
Abandoned Ship
Route 15
TM 19
Giga Drain
Grass
Giga Drain will inflict damage on the target and ½ of the damage dealt will be restored to the user as HP.
60
100
5
Route 123
Celadon City
TM 20
Safeguard
Normal
Safeguard prevents the user and its party from being affected by any status condition for five turns except those caused by special abilities, held items or self inflicted statuses.
---
---
25
Lilycove Dept. Store
Celadon Department Store
TM 21
Frustration
Normal
Frustration inflicts damage and has no secondary effect. The base power of Frustration is dependant on the user's Happiness. The lower the user's Happiness is, the greater the base power of Frustration.
---
100
20
Pacifidlog Town
Rocket Hideout
TM 22
Solarbeam
Grass
SolarBeam does nothing on the turn it is selected, other than state that the user has taken in sunlight. On the following turn, SolarBeam will inflict damage.
120
100
10
Safari Zone
Pokémon Mansion
TM 23
Iron Tail
Steel
Iron Tail inflicts damage and has a 10% chance of lowering the target's Defense stat by one stage.
75
100
15
Meteor Falls
Celadon Game Corner
TM 24
Thunderbolt
Electric
Thunderbolt does damage and has a 10% chance of paralyzing the target. Thunderbolt can't paralyze a target that has a Substitute or already has a major status ailment.
95
100
15
Mauville Game Corner/Gift from Wattson
Celadon Game Corner
TM 25
Thunder
Electric
Thunder has 100% accuracy when used during heavy rain, and has 50% accuracy if used during bright sunlight. It also has a 30% chance of paralyzing the target. It can hit a Pokémon during the semi-invulnerable turn of Fly.
120
70
10
Lilycove Dept. Store
Power Plant
TM 26
Earthquake
Ground
Earthquake inflicts damage and has no secondary effects. Earthquake inflicts double damage if the target is in the underground (first turn) stage of Dig.
100
100
10
Seafloor Cavern, Pickup(1% chance, lv 91-100)
Viridian Gym
TM 27
Return
Normal
Return inflicts damage and has no secondary effect. The base power of Return is dependent on the Happiness of the user. The greater the user's Happiness, the greater the base power. T
---
100
20
Fallarbor/Pacifidlog Town
Route 12
TM 28
Dig
Ground
On the turn that Dig is selected, the user will dig underground.On the following turn, Dig will do damage.
60
100
10
Route 114
Cerulean City
TM 29
Psychic
Psychic
Psychic does damage and has a 30% chance of lowering the target's Special Defense by one stage.
90
100
10
Mauville Game Corner
Saffron City
TM 30
Shadow Ball
Ghost
Shadow Ball deals damage and has a 20% chance of lowering the target's Special Defense.
80
100
15
Mt. Pyre
Celadon Game Corner
TM 31
Brick Break
Fighting
Brick Break removes Light Screen and Reflect and the effects they cause before inflicting damage. It will remove Light Screen and Reflect even if Brick Break misses or targets a Ghost-type Pokémon.
75
100
15
Sootopolis City
Celadon Department Store/S.S. Anne
TM 32
Double Team
Normal
Double Team increases the user's evasion by one stage. Double Team will do nothing if the user's evasion has reached a stage of +6.
---
---
15
Route 113/Mauville Game Corner
Safari Zone
TM 33
Reflect
Psychic
Reflect will be in effect for 5 turns and will halve damage taken from physical moves.
---
---
20
Lilycove Department Store
S.S. Anne/Celadon Department Store
TM 34
Shock Wave
Electric
Shock Wave inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat.
60
---
20
Mauville Gym
Vermillion Gym
TM 35
Flamethrower
Normal
Flamethrower does damage and has a 10% chance of burning the target.
95
100
15
Mauville Game Corner
TM 36
Sludge Bomb
Poison
Sludge Bomb inflicts damage and has a 30% chance of poisoning the target.
90
100
10
Dewford Town
Rocket Warehouse
TM 37
Sandstorm
Rock
When this move is used a sandstorm will brew. This effect will last for 5 turns. While Sandstorm is in effect, all Pokémon who are not of the Steel-, Rock-, or Ground-types will be damaged 1/16 of their maximum HP at the end of each turn.
---
---
10
Route 111
Victory Road
TM 38
Fire Blast
Fire
Fire Blast inflicts damage and has a 10% chance of burning the target.
120
85
5
Lilycove Department Store
Cinnabar Gym/Silph. Co.
TM 39
Rock Tomb
Rock
Rock Tomb does damage and lowers the opponent's speed one stage.
50
80
10
Rustboro Gym
Pewter Gym/Silph Co.
TM 40
Aerial Ace
Flying
Aerial Ace inflicts damage and is unaffected by modifications to the Accuracy stat and Evasion stat.
60
---
20
Fortree Gym
Route 9
TM 41
Torment
Dark
Torment prevents the target from using the same move twice in a row. If the target is using a Choice item or only knows one move, the target will be forced to use Struggle every second round.
---
100
15
Slateport City
Silph Co.
TM 42
Facade
Normal
Facade inflicts damage. Its base power doubles from 70 to 140 if the user is poisoned, paralyzed, or burned. Burn's effect of lowering attack is still applied.
70
100
20
Petalburg Gym
Ruin Valley
TM 43
Secret Power
Normal
Secret Power inflicts damage and has a 30% chance of causing a secondary effect on the target. The effect is determined by the environment.
70
100
20
Route 111/Slateport City
Route 24/Celadon Department Store
TM 44
Rest
Psychic
Rest causes the user to fall asleep, restoring its HP to its maximum amount. The user will then be asleep for two turns, and wake up on the third turn. The sleep countdown of Rest is not reset by switching.
---
---
20
Lilycove City, Pickup(1% chance, lv 51-70)
Route 9
TM 45
Attract
Normal
If the target is the opposite gender of the Pokémon who launched the move, the target becomes infatuated. Pokémon of the same gender are not affected, along with genderless ones.
---
100
15
Verdanturf Town
Route 24/Celadon Department Store
TM 46
Thief
Dark
Thief inflicts damage and then the user steals the target's held item. The item cannot be stolen if the user is already holding an item, if the target is not holding an item.
40
100
10
Slateport City
Mt. Moon
TM 47
Steel Wing
Steel
Steel Wing inflicts damage and has a 10% chance of raising the user's Defense.
70
90
25
Granite Cave
Safari Zone
TM 48
Skill Swap
Psychic
Skill Swap will exchange the abilities of the user and the target. Wonder Guard* and Multitype are the only abilities that cannot be Skill Swapped.
---
100
10
Mt. Pyre
Route 12
TM 49
Snatch
Dark
If the selected target uses a status move upon itself in the same turn Snatch was used, that effect will be received by the user of Snatch instead.
---
100
20
S.S. Tidal
Rocket Hideout
TM 50
Overheat
Fire
Overheat deals damage, and lowers the user's Special Attack by two stages afterward.
140
90
5
Lavaridge Gym
Victory Road
*****_HIDDEN MACHINES_*****
TM
MOVE
TYPE
DESCRIPTIONS
POWER
ACCURACY
PP
RSE
FR/LG
Badge(Hoenn)
Badge(Kanto)
HM 01
Cut
Normal
Cut inflicts damage and has no secondary effect. A Pokémon using Cut can remove a certain type of tree, which acts as an obstacle between the player and their destination.
50
95
30
Rustboro City
S.S. Anne
Stone Badge
Cascade Badge
HM 02
Fly
Flying
On the turn that Fly is selected, the user will fly up high. On the following turn, Fly will inflict damage. Players can fly to select spots they've been to.
70
95
15
Fortree City
Route 16
Feather Badge
Thunder Badge
HM 03
Surf
Water
Surf inflicts damage and has no secondary effect. Surf can be used outside of battle to travel over bodies of water.
95
100
15
Petalburg City
Safari Zone
Balance Badge
Soul Badge
HM 04
Strength
Normal
Strength inflicts damage and has no secondary effect. Players can move round boulders around the field.
80
100
15
Rusturf Tunnel
Fuchsia City
Heat Badge
Rainbow Badge
HM 05
Flash
Normal
Flash decreases the target's Accuracy stat by one stage. Flash will do nothing if the target's Accuracy stat has a stage of -6. Outside of battle, Flash will illuminate dark caves. The effect will last until the player exits the cave. When the player re-enters the cave, it will be dark again.
---
70
20
Granite Cave
Route 2
Knuckle Badge
Boulder Badge
HM 06
Rock Smash
Fighting
The move damages the target and has a 50% chance of lowering the target's Defense. Smashes rocks to clear the path, can find wild Pokémon inside.
20
100
15
Mauville City
Ember Spa
Dynamo Badge
Marsh Badge
HM 07
Waterfall
Water
Waterfall does damage and has no secondary effect. Allows players to climb waterfalls.
80
100
15
Cave of Origin in RS, Given by Wallac in E
Icefall Cave
Rain Badge
Volcano Badge
HM 08
Dive
Water
On the first turn, the user will dive down for one turn to become invulnerable to any attack with the exception of Surf and Whirlpool, which have doubled power. The user may also be hit underwater if it was previously targeted by Lock-On or Mind Reader, then struck the following turn. Allows players to go underwater in specific spots when they are Surfing.
60
100
10
Lavaridge Gym
Victory Road
Stone Badge
Cascade Badge
 
 

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